Categories : All, Finance, Mobile and Wireless
This is a stock-based mobile application. Mobile-based App for Stock Analysis and Stock Experiences application helps Interactive Stock Experiences to be broadcasted on website and Mobile/Tablet devices. It is a unique reporting tool which signifies the bunch of data sets along with the graphical representation and enhances various templates of data display.
Application controls are focused on a variety of sections such as finance, business, expert analysis,financial and quarter reports, balance sheet, income statement, cash statement etc. The application involves expert’s feedback, analyst’s review/ratings/comments and can be purchased from the application’s web section.
Client expected a user friendly application. He wanted a custom set of animations and templates to be included that should change during the application run time for increased usability. The objective behind developing this application is to provide a concrete platform of stock-related facts to the users and investors. Depending on the financial material and literature available major corporate giants must be able to play with stocks.
Registration is FREE for all the Guest Users (the application may be charged at the later stage). To view all the stock-related details and information, user needs to register himself with application’s web section. Set of details has been defined in segregated formats depending on the verticals of businesses: Basic Materials, Conglomerates, Consumer Goods, Financials, Healthcare, Industrial Goods, Services, Technology, Utilities etc.
The application also includes a feature wherein users can have their own analyst groups, followers,experts, market researchers, stock experiences, peer analysts etc. This Mobile App is categorized in different vertical formats such as Products, Financials, Executives and Peer Analysts. Experts can upload videos and images to support their stock experiences which can be controlled during the run- time selection.
|Operating System & Server Management||iOS, Multi-Server Architecture with Staging & Production Environment through Version Controlling releases, Server Optimization, Security & SSL Implementation, Scheduler for Back-ups,Alert Monitoring System Integration, Server Performance Tuning at regular intervals, Software Firewall Configuration & Maintenance|
|Development Tools & Environments||PHP5, Xignite, Stock Editor, JSON, Java Script, Objective C, Flash, iOS SDK, Xcode 4.0.2, Open Ears & Facebook Connect Libraries etc.|
|Database||MYSQL Database Server, DB Clustering, DB Optimization, Master Slave Replication, Query Optimization, Scheduler for Backups|
|Quality Assurance Testers||2|
|Quality Assurance Testers||1|
The application life cycle constitutes the sequence of events that occurs between the launch and termination of your application. In iPhone/iPad OS, the user launches the application by tapping
its icon on the Home screen. Shortly after the tap occurs,occurs, the system displays some transitional graphics and proceeds to launch your application by calling its main function. From this point on, the bulk of the initialization work is handed over to UIKit which loads the application’s user interface and readies its event loop. During the event loop, UIKit coordinates the delivery of events to your custom objects and responds to commands issued by your application. When the user performs an actionction that would cause your application to quit, UIKit notifies your application and begins the termination process.
The following figure depicts the simplified life cycle of an iPhone application. This diagram shows the sequence of events that occur from the time the application starts up to the time it quits. At initialization and termination, UIKit sends specific messages to the application’s delegate object to let it know what is happening. During the event loop, UIKit dispatches events to your application’s custom event handlers.
Figure: Application life cycle
After the UI Application main function initializes the application, it starts the infrastructure needed to manage the application’s event and drawing cycle which is depicted in the following figure. As the user interacts with a device, iPhone/iPad OS detects detects touch events and places them in the application’s event queue. The event-handling event handling infrastructure of the UI Application object takes each event off the top of this queue and delivers it to the object that best suited to handle it. For example,
a touch eventent occurring in a button would be delivered to the corresponding button object. Events can also be delivered to controller objects and other objects indirectly responsible for handling touch events in the application.
Figure: The event and drawing cycle
In the iPhone OS Multi-Touch event model, touch data is encapsulated in a single event object (UI Event). To track individual touches, the event object contains touch objects object (UI Touch) one for each finger that is touching the screen. As the user places fingers on the screen, screen.As the user places fingers on the screen, the system reports the changes for each finger in the corresponding touch object.
When it launches an application, the system creates both a process and a single thread for that application. This initial thread becomes the application’s main thread and is where the UI Application object sets up the main run loop and configures the application’s event-handling event code. Figure 1-.18.104.22.168 shows the relationship of the event-handling event handling code to the main run loop.Touch events sent by the system are queued until they can be processed by the application’s main run loop.
Figure: Processing events in the main run loop