visionOS Apps
Native Apple Vision Pro apps built on visionOS from the ground up, with SwiftUI windows, volumes, and immersive spaces.
AI-assisted spatial UX visionOSBrainvire builds immersive Apple Vision Pro and visionOS experiences from MVP to production support: spatial computing, 3D object recognition, ARKit and RealityKit, and cross-device AR/VR. As a Vision Pro app development company, we build visionOS apps in Xcode with SwiftUI, RealityKit, and ARKit, and bring existing iOS and iPadOS apps to the platform.
Trusted by leading brands worldwide
/ AR & gaming, on the record
Every card is one client, on the record: a 3D AR try-on app for footwear, an AR jewelry iPad app, an eSports platform, and a launch campaign for a crypto-gaming platform. None is an Apple Vision Pro app; the two AR builds show the virtual try-on and 3D object placement work a visionOS project builds on. Every figure comes from a documented engagement.
Retail · Augmented Reality
[76%]
Increase in customer engagement
An augmented-reality footwear app let shoppers try shoes in 3D: 76% higher engagement and 61% better ROI.
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Retail · Augmented Reality
[59%]
Hike in customer engagement
An augmented-reality iPad app for a jewelry showroom lifted in-store customer engagement by 59%.
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Gaming · eSports
[34%]
Growth in revenues post-launch
An eSports platform reported 34% revenue growth post-launch, a 1M+ player community, and a USD 500K prize pool.
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Gaming · Blockchain
[400+]
Leads in two months
A blockchain crypto-gaming platform attracted 400+ leads in its first two months with reward-driven play.
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/ What we build
Eight practice areas under one roof, from windows and volumes to fully immersive spaces. AI is engineered into each spatial build, never sold as a ninth.
Native Apple Vision Pro apps built on visionOS from the ground up, with SwiftUI windows, volumes, and immersive spaces.
AI-assisted spatial UX visionOSReal-world anchoring and interactive environments that blend digital content with the physical world.
AI scene understanding SpatialAR experiences built on ARKit and RealityKit with advanced rendering, and scenes prepared in Reality Composer Pro.
AI object recognition ARKitRecognizing and tracking real objects for immersive interaction, using ARKit object tracking on visionOS and iOS.
AI vision & tracking 3D VisionCinema, gaming, and enterprise experiences with spatial audio and immersive video.
AI-generated 3D content ImmersiveStreamlined MVPs that prove a Vision Pro concept fast, tested in the visionOS simulator and on device.
AI-accelerated prototyping MVPExperiences that carry across Apple devices and existing AR apps, including iPhone and iPad apps brought to visionOS.
AI-assisted QA automation Cross-DeviceOngoing support and enhancement for existing visionOS apps through each new visionOS release.
AI-triaged monitoring 24×7 Support/ AI, built in
Vision models that map rooms, detect surfaces, and anchor content to the real world in real time through ARKit and RealityKit.
Custom gestures built on ARKit hand tracking in a Full Space, with look-and-tap input left to visionOS, so interactions feel natural with no controller in hand.
Core ML pipelines that generate and adapt 3D assets and immersive environments on the headset itself.
Automated test generation plus frame and thermal profiling wired into every visionOS release.
/ Accelerators
Each accelerator packages the playbooks, pre-built components, and AI tooling from prior AR/VR programs, so the riskiest step of your roadmap starts well past zero.
A pre-built visionOS starter with spatial UI, anchoring, and interaction patterns, to prove your concept fast.
Object recognition and tracking with ARKit and RealityKit, ready to drop into your experience.
Spatial audio, video, and AI-generated 3D content packaged for cinema and gaming experiences.
Bring an existing ARKit app to Vision Pro with AI-assisted component mapping and parity testing.
/ Industries
Each vertical has dedicated teams, pre-built data models, and reference architectures shaped by hundreds of engagements.
Omnichannel platforms with unified inventory, AI merchandising, and storefronts that learn from every order.
See Retail & eCommerce work →HIPAA-conscious patient platforms, operational AI, and connected systems for providers and pharmacies.
See Healthcare work →Secure lending, payments, and decision-intelligence platforms built for audits, uptime, and scale.
See Finance & Fintech work →Dealer commerce, VIN & fitment catalogs, and service platforms connected to live inventory nationwide.
See Automotive work →PropTech platforms, CRM-ERP integration, and AI valuation models for developers and brokerages.
See Real Estate work →Route intelligence, warehouse automation, and end-to-end shipment visibility on one operational spine.
See Logistics work →Content platforms, subscription commerce, and audience analytics that turn viewers into recurring revenue.
See Media work →Learning platforms, enrollment systems, and AI tutoring experiences for institutions and edtech firms.
See Education work →/ In their words
Brainvire demonstrated reliability, a commitment to delivery, and helped us maintain momentum on critical roadmap items.
/ Recognition
Top eCommerce Developers
2025The Americas’ Fastest-Growing Companies
2025Fastest-growing private companies in America
2024North America’s fastest-growing tech companies
/ How it runs
Six steps from the first working session to a live visionOS app, with a checkpoint at the end of each.
We define the audience, test the idea against the market, and decide which of Vision Pro's capabilities it needs: a window, a volume, or a Full Space.
DiscoveryLayouts, depth, and UI elements are designed for eyes-and-hands input, using the standard system gestures first and custom gestures only where they add value.
AI-assisted spatial UX DesignSwiftUI windows and volumes, RealityKit scenes, and ARKit features such as plane estimation and world tracking, built in Xcode and iterated in Xcode Previews.
AI-accelerated prototyping EngineeringUSDZ assets, materials, animations, and spatial audio are prepared in Reality Composer Pro and brought into the app's RealityKit scenes.
AI-generated 3D content 3D ContentThe visionOS simulator across room layouts and lighting, then Apple Vision Pro itself, with XCTest suites, Instruments profiling, and TestFlight feedback.
AI-assisted QA automation QualityApp Review preparation, the store listing, and launch, then monitoring and updates as each new visionOS release arrives.
AI-triaged monitoring Launch/ Questions, answered
It is the design and engineering of apps for Apple Vision Pro, which runs visionOS. Apple describes three building blocks: windows built with SwiftUI, volumes that show 3D content with RealityKit or Unity, and spaces, where an app can open a dedicated Full Space in which only its content appears. Our Vision Pro app development work covers all three, from the first window to a fully immersive scene.
Apple uses the term for experiences that blend digital content with the physical world. People can interact with an app while staying connected to their surroundings, or immerse themselves completely, and an app can move from a window to 3D content to a fully immersive scene. By default, apps launch into the Shared Space, side by side, much like apps on a Mac desktop.
Apple says visionOS development starts with Xcode and the visionOS SDK. You add a visionOS target to an existing project or build a new app, iterate in Xcode Previews, and interact with the app in the visionOS simulator across different room layouts and lighting conditions. Reality Composer Pro prepares 3D content on the Mac, and Unity is supported for teams with existing Unity projects.
Apple calls SwiftUI the best way to build a new visionOS app or bring an existing iOS or iPadOS app to the platform. It supports depth, gestures, effects, and immersive scene types, and RealityKit is deeply integrated with it for sharp, volumetric interfaces. All new visionOS projects in Xcode use SwiftUI for the app's core functionality, and it works with UIKit when your app already has UIKit code.
RealityKit is Apple's 3D rendering engine. It presents 3D content, animations, and visual effects, can adjust to physical lighting conditions and cast shadows, and can open a portal to a different world. It has adopted MaterialX, an open standard for specifying surface and geometry shaders used by film, visual effects, entertainment, and gaming companies, so materials from existing tools can come into your scenes.
ARKit powers core system capabilities that apps benefit from automatically in the Shared Space. When your app moves to a Full Space and asks permission, it can take advantage of ARKit APIs such as Plane Estimation, Scene Reconstruction, Image Anchoring, World Tracking, and Skeletal Hand Tracking. That is how an app detects surfaces, anchors content to the room, and creates custom hand gestures.
Primarily with their eyes and hands. Apple describes indirect gestures, where a person looks at an object and taps a finger to their thumb, and direct gestures, where a finger touches the object in 3D space. Apple recommends the standard system gestures for most user interactions; apps can add game controller support through the Game Controller framework, or custom gestures built with ARKit.
Yes. Apple notes that people can run existing iPadOS or iOS apps as compatible apps in visionOS, where each appears as a single, scalable window. To go further, you add a visionOS target, adopt SwiftUI's depth and volumes, and bring in 3D content. We check compatibility first, then plan which parts of your existing applications deserve a spatial redesign.
Spatial apps that gain from space and presence rather than a flat screen tend to fit best: product visualization and training, design review, collaboration and virtual meetings over FaceTime and SharePlay, immersive video and entertainment, and games. Apple's own developer stories include a biology app, a tower defense game, and the NBA app, where fans can watch five games at once. Compatible iPhone and iPad apps also run, so day-to-day tasks can stay in familiar windows.
Yes, when Unity fits. Apple says Unity's authoring tools can create new apps and games or reimagine existing Unity-created projects for visionOS, with passthrough and Dynamically Foveated Rendering alongside Unity features like AR Foundation. For new apps without an existing engine investment, Apple notes that native frameworks like RealityKit and SwiftUI provide the deepest integration with visionOS, so we usually start there.
In Xcode Previews and the visionOS simulator first, then on device. Apple recommends automated XCTest suites run with every build, profiling with the Instruments app to keep CPU and GPU use in check, and a continuous integration workflow such as Xcode Cloud. TestFlight for visionOS lets you test with real users and collect feedback before release.
By following Apple's visionOS guidance: helpful accessibility labels, alternative ways to access features and act on content, such as menu commands or game controllers, accessibility components on RealityKit entities, VoiceOver announcements, captions for dialogue, music, and sound effects, and suitable alternatives to rapid motion when a person prefers reduced motion.
Apple describes Apple Intelligence as running across iPhone, iPad, Mac, Apple Watch, and Apple Vision Pro, and says apps can integrate their content and actions into Siri AI and across the system through App Intents. We build App Intents into a visionOS app where that helps people reach its features, alongside the Core ML models described in the AI section above.
Through the same APIs and backend services your iPhone and iPad apps already call. For data on the device, Apple points to SwiftData, Core Data, and CloudKit to manage and persist structured data. We connect the app to your CRM, ERP, product catalog, or content systems so the spatial experience shows live data.
It can serve as the display. Apple's Mac Virtual Display lets you work on your Mac wherever you are with an enormous, private, and portable display, and Apple's new macOS Spatial Preview framework lets a Mac app preview spatial content directly on Apple Vision Pro. The development environment itself is still Xcode on a Mac.
Yes. Apple's developer site now covers visionOS 27, with additions such as high-frame-rate object tracking, support for third-party spatial accessories, and new Apple Immersive Video tools, plus Reality Composer Pro 3 for preparing 3D content. We plan each app around the current release and update it as new versions arrive; for hardware plans, Apple's own announcements are the only reliable source.
It depends on scope. A windowed app built mostly in SwiftUI usually takes less work than a fully immersive experience with custom 3D content, and each integration with your existing systems adds work. There is no rate card on this page; we size the project in a working session, after we understand which of your goals need a Full Space and which fit in a window.
Our accelerators set the planning ranges: 6-8 weeks to a working Vision Pro MVP, 6-10 weeks for 3D recognition, 4-6 weeks to a live immersive scene, and 8-12 weeks to bring an existing ARKit app to visionOS. A full product takes longer, depending on the 3D content, the integrations, and App Review.
Through the App Store, after testing with TestFlight for visionOS. Every submission goes through App Review against Apple's App Review Guidelines, and Apple publishes guidance on deploying a first spatial computing app, adding visionOS support to an existing app, and managing compatibility. We prepare the build, the store listing, and the review notes with you.
Apple's Human Interface Guidelines say that, to help preserve people's privacy, visionOS doesn't provide direct information about where people are looking before they tap; when you use system-provided components, the system tells your app when people tap them. Access to a person's surroundings, such as the ARKit data a Full Space app can use, requires the person's permission. We design around both rules, so the app asks only for the access it needs.
Apple's guidance puts visual comfort first: display content within a person's field of view, relative to their head; avoid motion that is overwhelming, jarring, too fast, or missing a stationary frame of reference; support indirect gestures so hands can rest in a lap; and avoid encouraging people to move too much in a fully immersive experience. For each key moment, Apple suggests finding the minimum level of immersion that suits it.
People can move fluidly between levels of immersion. In a Full Space, the mixed style shows passthrough, the progressive style partially replaces it with a custom environment, and the full style replaces it with a 360-degree environment. Apple recommends reserving immersion for meaningful moments, and in windows the system's dynamic scaling helps keep content legible whether it is near or far.
Apple Vision Pro combines acoustic and visual-sensing technologies to model the sonic characteristics of a person's surroundings, so audio sounds natural in their space, and Spatial Audio is the default experience in visionOS. With the person's permission to access information about their surroundings, an app can fine-tune it further, and Apple's PHASE framework supports complex, dynamic Spatial Audio in games and apps.
visionOS uses ARKit algorithms for persistence and world mapping, and in a Full Space an app can detect surfaces and known images, attach anchors to them, and add world anchors to place content. Apple's Human Interface Guidelines suggest the highest quality textures and shapes where you want attention and lower quality assets elsewhere; for speed, we profile with Instruments.
Common use cases include retail product visualization and try-on, training, design review, sports and entertainment, and precision work: Apple's visionOS 27 notes describe high-precision object tracking for use cases such as surgical navigation training. On this page, the two AR retail builds are our closest documented work; we have not listed a Vision Pro case study.
Ask which visionOS building block they would use for your idea, a window, a volume, or a Full Space, and why. Ask how they prepare 3D content, how they test in the simulator and on device, and who supports the app after launch. Then ask for case studies, and check whether each one is a Vision Pro app or adjacent work, as the cards on this page are.
Brainvire brings 14+ years of experience, 1,000+ Brainers, 10+ global offices, and 95% client retention, with AR work on the record above: a 3D AR try-on app and an AR jewelry iPad app. As a Vision Pro app development company, we offer the full visionOS stack, the accelerators above, and support after launch. A working session is the easiest way to test your idea against the platform.
/ Next step
A 30-minute working session with a Brainvire architect: your Vision Pro project's spatial experience, architecture, and AI roadmap, on one page.
Book a Working Session →Cookies on this site
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