Tech Stack
- C-Programming-Language
- Google Map
- photon
- unity
About Client
The client is a Denver, USA based firm that wanted to set a foothold in a 3D Gaming Industry such as Pokémon Go game, but with a unique gaming concept, enhanced AR, animations, and lots of diversity in play.
About Product
The project is an AR-based hit game, first of its own kind. It takes the entire gaming experience of finding and killing targets in the real-like world using GPS based location. The project is equipped with real locations, location wise or group wise multi-user rooms, a variety of unique and innovative modes to play in, avatars (characters) & weapons, full-fledged animation all the time, in-app purchases, ad campaigns, integration with social media, and much more.
Real location-based moving Avatar
While framing everything around real locations and real users, keeping static Avatar was a little easy programming, but the client wanted an Avatar- a continuously moving character. This kind of feature was never there in any game before. So it was a big challenge for the developers.
Good amount of research went in. Developers utilized Unity 3D’s default assets and lots of Animation effects to craft AR-based characters and finally came up with the animated Avatars making the game engaging. The team further utilized Google Map for longitude and latitude to craft moves of each Avatar in order to show Avatar is really walking down the places.
Solution
The Challenges
Result
- Unique Gaming ExperienceFirst of its own kind, fully animated, real locations based hit game.
- Exposure to Gaming IndustryThis successful game provided a massive exposure to the client in the huge gaming industry.
- Outstanding Revenue GenerationFormulation of in-app purchases, banners, ads converted into quite a big revenue generation in shorter time.
- Location Based Marketing StrategyDifferent ads per different locations empowered the client with an excellent amount of ads.