An Augmented Reality-Based Game Is All Set To Break The Records!

An Augmented Reality-Based Game Is All Set To Break The Records!

Tech Stack

  • C-Programming-Language
  • Google Map
  • photon
  • unity

About Client

The client is a Denver, USA based firm that wanted to set a foothold in a 3D Gaming Industry such as Pokémon Go game, but with a unique gaming concept, enhanced AR, animations, and lots of diversity in play.

About Product

The project is an AR-based hit game, first of its own kind. It takes the entire gaming experience of finding and killing targets in the real-like world using GPS based location. The project is equipped with real locations, location wise or group wise multi-user rooms, a variety of unique and innovative modes to play in, avatars (characters) & weapons, full-fledged animation all the time, in-app purchases, ad campaigns, integration with social media, and much more.
Product Banner
before

The Challenges

before-ring
Real location-based moving Avatar

While framing everything around real locations and real users, keeping static Avatar was a little easy programming, but the client wanted an Avatar- a continuously moving character. This kind of feature was never there in any game before. So it was a big challenge for the developers.

Real location-based moving Avatar
Good amount of research went in. Developers utilized Unity 3D’s default assets and lots of Animation effects to craft AR-based characters and finally came up with the animated Avatars making the game engaging. The team further utilized Google Map for longitude and latitude to craft moves of each Avatar in order to show Avatar is really walking down the places.

Solution

The Challenges

Real location-based moving Avatar
While framing everything around real locations and real users, keeping static Avatar was a little easy programming, but the client wanted an Avatar- a continuously moving character. This kind of feature was never there in any game before. So it was a big challenge for the developers.

Good amount of research went in. Developers utilized Unity 3D’s default assets and lots of Animation effects to craft AR-based characters and finally came up with the animated Avatars making the game engaging. The team further utilized Google Map for longitude and latitude to craft moves of each Avatar in order to show Avatar is really walking down the places.

Real location-based moving Avatar

Result

  • Unique Gaming Experience
    First of its own kind, fully animated, real locations based hit game.
  • Exposure to Gaming Industry
    This successful game provided a massive exposure to the client in the huge gaming industry.
  • Outstanding Revenue Generation
    Formulation of in-app purchases, banners, ads converted into quite a big revenue generation in shorter time.
  • Location Based Marketing Strategy
    Different ads per different locations empowered the client with an excellent amount of ads.

Product Screens

Client Testimonials

Marshann Griego
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The final work product was executed perfectly. We didn't waste time fixing broken links or typos. Brainvire communication of both their technical and business expertise was an invaluable asset for the client during their first app development.
Marshann Griego
Founder - Sniper GO
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They handle all their work with a personal touch, which encourages a continued long-term partnership. Their deliverable are reliable thanks to vigorous QA testing. I would recommend Brainvire to anyone.

Mike Luhtanen
Founder, Creative LLC
5
4 years ago